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Inside Macintosh: Macintosh Human Interface Guidelines / Part 2 - The Interface Elements
Chapter 8 - Icons / Designing Effective Icons


Optimize for Your Target Display

You should optimize your design for the display on which it will most often be seen. For example, some games run on only 4-bit and black-and-white monitors. In this case, you should optimize your design by choosing colors from the 4-bit color palette, rather than starting with the 8-bit version and trying to scale down from there.


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© Apple Computer, Inc.
29 JUL 1996



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